NODEBRUSH SCHOOL

FIRST BILINGUAL
CONCEPT DESIGN SCHOOL

Portfolio Designer Illustrator Freelancer 3D
Portfolio Designer Illustrator Freelancer 3D
Portfolio Designer Illustrator Freelancer 3D
Portfolio Designer Illustrator Freelancer 3D
Trusted by
CONDUCTED BY INDUSTRY PROFESSIONALS

FERNANDO SANCHO

Senior concept artist - Gizmo Animation Studio, Netflix, Disney, Portkey Games

IGNACIO RODRIGUEZ

Senior concept artist - Terraform Studios, Room 8 Studio, Treyarch, Sucker Punch, Tencent, Universal, Scopely

JOAQUIN LEPORE

Senior concept artist - One pixel Brush, Terraform, Riot Games, EA, 2K, Tencent, Amazon, Universal

No fluff, just results. Smart design and efficient tools built to support your workflow and deliver real impact every time.
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FUNDAMENTALS

We believe in fundamentals: learning to see before learning to decorate, understanding structure before detail, and building creative processes that don’t rely on inspiration alone.

Artwork by Magdalena Rodriguez

Featured Portfolio

Feel free to reach out if you’re looking for a reliable school to bring your ideas to life.

Feedback From Clients & Collaborators

“A truly unique creative approach that feels fresh, expressive, and thoughtfully executed from start to finish.”
Alex Morgan
Creative Director
“Strong artistic vision combined with clean structure and professional execution throughout the project.”
Liam Carter
Brand Designer
“Creative, reliable, and very easy to collaborate with during the entire design process.”
Sophia Bennett
Marketing Consultant
“Designs that clearly communicate ideas through strong visuals and meaningful storytelling.”
Ethan Walker
Product Manager
“A perfect balance between artistic expression, usability, and professional design standards.”
Olivia Reed
Startup Founder
“Exceptional illustration work with consistent quality and attention to detail in every element.”
Daniel Brooks
Art Director

Let’s Build Something Visually Impactful

let’s work together start a creative project let’s work together
let’s work together start a creative project let’s work together

We’re the first bilingual concept design school built to train artists for the video game, film, and animation industries. We teach the production methodologies used every day in professional studios — not just software shortcuts — so you learn to think and work the way the industry actually does. Everything runs online and is led by people currently working in the field.

It’s for aspiring and developing artists who want to break into — or level up within — games, film, and animation. Whether you’re building a portfolio from zero or sharpening an existing skill set, the focus is on developing strong design judgment and efficient, professional workflows you can apply to any creative challenge.

 

It’s for aspiring and developing artists who want to break into — or level up within — games, film, and animation. Whether you’re building a portfolio from zero or sharpening an existing skill set, the focus is on developing strong design judgment and efficient, professional workflows you can apply to any creative challenge.

 

The flagship course is a 9-week program structured around live classes, real-time demos, and hands-on workflow implementation, so you’re applying what you learn from week one rather than just watching.

 

Both. As a bilingual school, classes are available in Spanish or English, so you learn in whichever language you’re most comfortable in — while still picking up the English terminology that’s standard across the industry.

 

All classes are conducted live online, including demos where instructors work through techniques in front of you and answer questions in the moment. (If sessions will be recorded for later review, worth saying so here — see note below.)

 

Every class is led by active industry professionals — artists currently working in video games, film, and animation. That means the methods you learn are the ones being used in real productions right now, not recycled theory.

 

We work in small groups to keep the attention personal. You can choose from one-on-one mentorships to more intensive group courses, and every option includes continuous feedback throughout your learning journey, so you always know what to improve and why.

 

No studio experience required. Basic comfort with a computer and real motivation to learn are enough to start. We build from fundamentals — learning to see before learning to decorate — so you develop structure and process instead of relying on talent or inspiration alone.

 

The program is built around Blender (free) and Adobe Photoshop. You’ll want a computer that can run both comfortably and, ideally, a drawing tablet for painting and photobashing.

Our philosophy: learn to see before you decorate, understand structure before detail, and build creative processes that don’t depend on inspiration striking. We teach the production-tested principles behind consistent, high-quality work — the judgment behind the craft, not just which buttons to press.

You leave with a stronger portfolio, professional workflows, and the kind of design judgment studios actually look for in games, film, and animation.

You can do it from here