NODEBRUSH SCHOOL
FIRST BILINGUAL
CONCEPT DESIGN SCHOOL
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- About us
CONDUCTED BY INDUSTRY PROFESSIONALS
FERNANDO SANCHO
Senior concept artist - Gizmo Animation Studio, Netflix, Disney, Portkey Games
IGNACIO RODRIGUEZ
Senior concept artist - Terraform Studios, Room 8 Studio, Treyarch, Sucker Punch, Tencent, Universal, Scopely
JOAQUIN LEPORE
Senior concept artist - One pixel Brush, Terraform, Riot Games, EA, 2K, Tencent, Amazon, Universal
No fluff, just results. Smart design and efficient tools built to support your workflow and deliver real impact every time.
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FUNDAMENTALS
We believe in fundamentals: learning to see before learning to decorate, understanding structure before detail, and building creative processes that don’t rely on inspiration alone.
Artwork by Magdalena Rodriguez
Featured Portfolio
Feel free to reach out if you’re looking for a reliable school to bring your ideas to life.
- Testimonial
Feedback From Clients & Collaborators
- What we Do
What is Nodebrush
We’re the first bilingual concept design school built to train artists for the video game, film, and animation industries. We teach the production methodologies used every day in professional studios — not just software shortcuts — so you learn to think and work the way the industry actually does. Everything runs online and is led by people currently working in the field.
Who is this program for?
It’s for aspiring and developing artists who want to break into — or level up within — games, film, and animation. Whether you’re building a portfolio from zero or sharpening an existing skill set, the focus is on developing strong design judgment and efficient, professional workflows you can apply to any creative challenge.
What will I learn?
It’s for aspiring and developing artists who want to break into — or level up within — games, film, and animation. Whether you’re building a portfolio from zero or sharpening an existing skill set, the focus is on developing strong design judgment and efficient, professional workflows you can apply to any creative challenge.
How long is the program?
The flagship course is a 9-week program structured around live classes, real-time demos, and hands-on workflow implementation, so you’re applying what you learn from week one rather than just watching.
What language are classes taught in?
Both. As a bilingual school, classes are available in Spanish or English, so you learn in whichever language you’re most comfortable in — while still picking up the English terminology that’s standard across the industry.
Are classes live or pre-recorded?
All classes are conducted live online, including demos where instructors work through techniques in front of you and answer questions in the moment. (If sessions will be recorded for later review, worth saying so here — see note below.)
Who teaches the classes?
Every class is led by active industry professionals — artists currently working in video games, film, and animation. That means the methods you learn are the ones being used in real productions right now, not recycled theory.
What's the class format and group size?
We work in small groups to keep the attention personal. You can choose from one-on-one mentorships to more intensive group courses, and every option includes continuous feedback throughout your learning journey, so you always know what to improve and why.
Do I need previous experience?
No studio experience required. Basic comfort with a computer and real motivation to learn are enough to start. We build from fundamentals — learning to see before learning to decorate — so you develop structure and process instead of relying on talent or inspiration alone.
What software and hardware do I need?
The program is built around Blender (free) and Adobe Photoshop. You’ll want a computer that can run both comfortably and, ideally, a drawing tablet for painting and photobashing.
What makes this school different?
Our philosophy: learn to see before you decorate, understand structure before detail, and build creative processes that don’t depend on inspiration striking. We teach the production-tested principles behind consistent, high-quality work — the judgment behind the craft, not just which buttons to press.
What happens after I finish?
You leave with a stronger portfolio, professional workflows, and the kind of design judgment studios actually look for in games, film, and animation.
How do I enroll?
You can do it from here