Mentor

IGNACIO RODRIGUEZ

With over 5 years of experience in the industry, he has worked as a concept artist for animation and video game studios, taking part in projects such as Call of Duty: Black Ops 7 and Ghost of Yōtei, as well as companies such as Tencent, Saber Interactive, Universal, and more.

COURSE // CONCEPT DESIGN

COURSE DETAILS

LEVEL

INTERMEDIATE // ADVANCED

DURATION

10 WEEKS // 2-HOUR CLASSES

FORMAT

ONLINE

CATEGORY

CONCEPT ART

REQUIREMENTS

BLENDER, PHOTOSHOP // GRAPHICS TABLET

SPOTS

6

ABOUT THE COURSE

This is a 9-week program designed for intermediate and advanced level artists who want to take their design skills to a professional level through the workflows used in the video game and entertainment industry. Throughout the mentorship we will cover the complete Concept Design pipeline, including:

  • Blockout and 3D modeling in Blender.
  • Texturing and rendering workflows.
  • Creating your own library of modular assets.
  • Integrating Blender with Photoshop.
  • Professional photobashing techniques.
  • Composition and visual hierarchy.
  • Shape language and form construction.
  • Rhythm, color, and silhouette design.
  • Lighting applied to concept art.

 

Production-oriented environment design workflows. While the main focus is on realistic and semi-realistic environment design, the principles and methodologies you will learn can be applied to any discipline within Concept Art. This is not an illustration course, but a design course. The goal is to learn how to make solid visual decisions and develop a professional workflow, similar to the one used in production studios.

WEEK BY WEEK

  • Week 1 – Blender Fundamentals Objective: Learn the basics of Blender, 3D modeling, and shape analysis.

  • Week 2 – Hard Surface and Modularity Objective: Create your own assets using hard surface modeling techniques and modular design principles.

  • Week 3 – Introduction to Photobashing Objective: Learn to integrate textures and photographs onto 3D models to enrich designs.

  • Week 4 – Blender + Photoshop Objective: Combine 3D and photobashing within a professional concept art workflow.

  • Week 5 – Project Blockout Objective: Begin a personal project exploring composition and design through blockouts.

  • Weeks 6 to 9 – Production Objective: Develop the final project with continuous feedback, applying the entire pipeline learned throughout the course.

TRAILER

Mentor

IGNACIO RODRIGUEZ

With over 5 years of experience in the industry, he has worked as a concept artist for animation and video game studios, taking part in projects such as Call of Duty: Black Ops 7 and Ghost of Yōtei, as well as companies such as Tencent, Saber Interactive, Universal, and more.

COURSE // CONCEPT DESIGN

COURSE DETAILS

LEVEL

INTERMEDIATE // ADVANCED

DURATION

10 WEEKS // 2-HOUR CLASSES

FORMAT

ONLINE

CATEGORY

CONCEPT ART

REQUIREMENTS

BLENDER, PHOTOSHOP // GRAPHICS TABLET

SPOTS

6

ABOUT THE COURSE

This is a 9-week program designed for intermediate and advanced level artists who want to take their design skills to a professional level through the workflows used in the video game and entertainment industry. Throughout the mentorship we will cover the complete Concept Design pipeline, including:

  • Blockout and 3D modeling in Blender.
  • Texturing and rendering workflows.
  • Creating your own library of modular assets.
  • Integrating Blender with Photoshop.
  • Professional photobashing techniques.
  • Composition and visual hierarchy.
  • Shape language and form construction.
  • Rhythm, color, and silhouette design.
  • Lighting applied to concept art.

 

Production-oriented environment design workflows. While the main focus is on realistic and semi-realistic environment design, the principles and methodologies you will learn can be applied to any discipline within Concept Art. This is not an illustration course, but a design course. The goal is to learn how to make solid visual decisions and develop a professional workflow, similar to the one used in production studios.

WEEK BY WEEK

  • Week 1 – Blender Fundamentals Objective: Learn the basics of Blender, 3D modeling, and shape analysis.

  • Week 2 – Hard Surface and Modularity Objective: Create your own assets using hard surface modeling techniques and modular design principles.

  • Week 3 – Introduction to Photobashing Objective: Learn to integrate textures and photographs onto 3D models to enrich designs.

  • Week 4 – Blender + Photoshop Objective:
    Combine 3D and photobashing within a professional concept art workflow.

  • Week 5 – Project Blockout Objective: Begin a personal project exploring composition and design through blockouts.

  • Weeks 6 to 9 – Production Objective: Develop the final project with continuous feedback, applying the entire pipeline learned throughout the course.

TRAILER